It will engage incoming vehicles and possibly infantry, but its intended purpose is to eliminate aircraft, much like the GDI Pitbull.Ĭreates an energy shield around the Attack Bike which absorbs damage, the quantity of which depends on the unit level. The Attack Bike is being used defensively as an anti-air unit. It serves as an anti-armour weapon, and it will actively reposition to engage incoming vehicular threats.Īttack Bike Army Points: 5 | Prerequisites: Defense Facility Level 4 If you want a good, strong, mobile defence against incoming armour, the Scorpion Tank is the perfect unit to use. Scorpion Tank Army Points: 0 | Prerequisites: none Unfortunately, they’re pretty much weak against anything else.Įnables Confessors to sustain more damage. Similar to the GDI Sniper Team, the Nod Confessors are a lightly-armoured infantry unit capable of eliminating enemy infantry quickly and efficiently while maintaining a safe distance. As an added bonus, they also defend against ground armour, but they’ll reposition themselves in order to shoot down any incoming aircraft.Įnables Militant Rocket Squads to sustain more damage.Ĭonfessors Army Points: 10 | Prerequisites: Hand of Nod Level 12 The Militant Rocket Squad is a basic and cheap anti-air defence for the Nod base. Militant Rocket Squad Army Points: 5 | Prerequisites: Defense Facility Level 8 When any incoming tanks approach, they’ll fry the tank with their flamethrowers, destroying it, along with the driver inside.ĭamages enemy units and structures within a 1.5 radius around the main target. The Black Hand is the powerful anti-armour infantry of the Brotherhood. Black Hand Army Points: 10 | Prerequisites: Defense Facility Level 6
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